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Brief course outline

Chapter 1: Introduction to Autodesk 3ds Max
• Introduction To 3ds Max
• Uses In Various Engineering Sectors
• Features In The Software Interface
• Four Ports And Configuration
• Animation Options – Time Line & Time Slider
• Application Of Tools In Main Tool Bar
• Selection Tools, Operating Tools, Mirror & Snaps
• Software Interface
• Navigation Panel
• Rendering a still Image
• Standard Primitives – Extended Primitives

Chapter 2: Material Textures and Maps
• Material Textures And Maps Concepts Of Texturing And Adding Material Editor
• Mapping Material Slots Adding Subtracting Maps
• Color Concepts Texturing With Bitmap Files
• Application Of Materials On The Objects
• Creating Colorized Material Textures For Objects

Chapter 3: Splines
• Concepts Of 2D Shapes , Line Spline Difference Between Editable
• Spline And Default Shapes Brief Visualization On Arc , Rec , Ngon ,
• Circle, Ellipse, Helix, Text, Star, Extrude Lathe, Loft, and Boolean
• Sub Parameters Of Line 1.Vertex 2.Segments 3.Spline Using Editable Spline
• Attach
• Cross Section Editing Line S By Expiring Vertex , Segments , Splines
• Modeling Concepts Of Bevel
• Vertex Parameters
• Segment Parameters (Insert, Divide
• Import Viewport Back Ground
• Creating Some Shapes Extruding Some Editable Splines
• Creating Single & Multiple Boolean

Chapter 4: Splines – Modifiers
• Lathe modify
• Edit Mesh modify

Chapter 5: Modifying (Mesh Objects-Edit Mesh)
• 3d molding and Edit Mesh modify Working With Vertex Edge Polygon And Elements Adding
• Subscripting With Modifiers Quick Slice Cut Bevel Extrude
• Smoothing Object Adding By Mesh Smooth Modify
• Face Mapping
• Convert objects into editable mesh
• Use sub object levels
• Convert objects into editable poly
• Convert objects into editable patch

Chapter 6: Lights and Cameras
• Work with standard lights

Chapter 7: Modifying _ NURBS modeling _ Compound Objects Lights and Cameras
• Create Compound Objects
• Modify Compound objects
• Using Displacement Modify
• Creating a Displacement Map Using Adobe Photoshop
• Creating Mountains Using Displacement
• Creating a Water Surface Using Bump and Refraction
• Creating a Omni Light & lens effects Timing Of The File, Angles, Of The Camera
• Creating Water Surface Scene Creating Still Images (Avi, Mpeg)
• Producing Still Images And Movies In Frame Length
• Timing Of The File, Angles, Of The Camera

Chapter 8: Modifying
• Space wrap
• Bend , Taper , Twist , Wave , Noise , Ripple
• Applying Space wraps Modifiers To object
• Limit Effects Gizmo Center

Chapter 9: Lights and Cameras
• Creating Text
• Time Configuration And Frame Rates
• Animating The Position , Rotation , And Path Of Camera
• Appling Camera View Ports
• Path Constant
• Introduction to Curve Editor
• Animating The Position , Rotation , And Path Of Camera
• Matte shadow material Creating

Chapter 10: Particle Systems
• Understanding Important of particle System
• Understanding particle Parameters(generation,load/save presets ect)
• Use of Super Spray particle System
• Introduction to Space Wraps (Forces, Deflectors)
• Linking Space wraps to Practical System
• Applying partical age material and lens effects
• PArray Particle Systems
• Important of Particle System
• Particle Parameters (generation, load/save presets ect)
• Atmospheric Apparatus
• Create a fire using Atmospheric Apparatus

Chapter 11: Model a Simple Character
• Bones Tool
• Skin Modify
• Ik Solvers
• Create a simple character Animation
• Key framing Character

Course duration – 15 weeks, 4 hour session per week

Course is conducted by qualified Lecturer.

Fee structure
Group class (3 – 6 students) – Rs. 16,000 per one student

Fees can be paid in two installments.

Lecture notes and take home assignments / tutorials will be given for every session.

Individual attention is guaranteed.

Wi-Fi and Library facilities are available.

Air Conditioned Lecture Rooms.

For more details please contact us.